There’s a new game in town and we’re enjoying it! Karate meets magic in Ghostwire: Tokyo from developer Tango Gameworks and published by Bethesda Softwares. A supernatural game with some unique elements.
We’re close to finishing the game, but before we dive deep, here are five good reasons why this game is more enjoyable to play on PlayStation 5!
DualSense’s Adaptive Triggers is next-level immersion
The DualSense is PS5’s most unique accessory and Ghostwire: Tokyo knows how to use it to its advantage.
To be honest, when I first saw the gameplay preview of this game, I didn’t pay much attention at first. But with its first-person POV and a lot of hand movements on screen, I realized the exclusive Adaptive Triggers is going to be an integral experience for this game — and it is!
With all the fast-paced movements in the game, feeling the tension from the triggers make me believe I am controlling Akito — the game’s protagonist.
Every spell, every attack, and every finishing move is immersive. Some might want to turn it off during a long fight with one of the bosses, especially if you have the gameplay difficulty turned up.
Haptic feedback is like the cherry on top
To add to the immersiveness of the game, the upgraded haptic feedback of the DualSense delivers distinct vibrations to let you know of your actions and surroundings.
I have played the game with no audio for a few minutes (because my wireless headset died on me in the middle of the game) and, to my surprise, it felt like I am still in the game fighting off the spirits and monsters of Japanese folklore.
Being able to differentiate where the haptics is coming from made me feel like a superhero that lacks hearing but is much more sensitive to the presence of anyone around.
Kinda like reverse Daredevil (or not?).
6 graphic settings with raytracing goodness
There’s not one, not two, but SIX graphical settings available in the game: Quality Mode, Performance Mode, High Framerate Quality, High Framerate Performance, High Framerate Quality (VSync), and High Framerate Performance (Vsync)
My default setting is Performance Mode which targets 60fps while still maintaining clarity, but I sometimes shift to Quality Mode when I want to visually please myself with raytracing and a slightly sharper image.
If you’d ask me, while the open world Tokyo map of the game looks so nice with raytracing on, I’d sacrifice that for a higher framerate. I need to fight off spirits in fluid motion.
3D audio scares add so much to experience
The horror elements of the game are what drew me in. While the story (So far! I’m still finishing it for a full review) is pretty straightforward for me, the jump scares and creepy sound design let me enjoy the game and its lore better.
The small details in the game’s audio also help you progress faster as you get familiar with the enemies of this game’s version of Tokyo.
Tokyo feels alive yet desolated in the game
As the game’s title implies, the setting is in Tokyo — particularly in Shibuya.
Lights from billboards and street lighting still light up the map close to real life, but instead of people rushing on the crossing, we have spirits and monsters trying to kill you. Tango and Bethesda are onto something good here.
There is room for improvements in character modeling, but at least we got detailed shops and convenience stores manned by a floating cat.
Ghostwire: Tokyo is now out on PS5 and PC. Stay tuned for our full thoughts on the game!