Ghost of Tsushima review: How a samurai game should be

When I saw the reveal of the gameplay trailer for Ghost of Tsushima back in E3 2018 I was instantly excited to play it.

I told myself, “Finally, a good samurai game”.

Two years later, I finally played it and it’s everything that I wanted a samurai game to be. Sucker Punch, the game’s developer, has made good titles for the PlayStation franchise in the past from Sly Cooper: Thieves in Time to the Infamous series. And now, I can say that Ghost of Tsushima is the best game they ever developed so far.

Story

Ghost of Tsushima is set in 1274 the beginning of the Mongol Invasion of Japan. The story starts with a fierce battle with the samurai and Mongols. You play as Samurai Lord Jin Sakai who defends the island of Tsushima from the Mongol invaders that try to conquer Japan. Eventually, the samurai army was easily defeated by the antagonist Mongol leader Khotun Khan.

Being defeated by the Mongols with their dishonorable tactics, Jin realizes that in order to defeat the Mongol invaders, the honorable and restrictive ways of the samurai code might not be enough. As you play throughout the game, Jin Sakai addresses his inner conflict to bend his former teachings in order to save his homeland at any cost.

Voice acting and sound design

The English voice cast is great and it doesn’t feel like a cheap and funny dubbed version that we are used to in Japanese films. There is an option for Japanese language as well, but it’s a shame that the excellent Japanese audio doesn’t sync with the characters’ lip movement making the Japanese audio look like the dubbed version of the game. But it is a minor issue as it is still a good option to play the game in Japanese since it makes things authentic (especially in the black and white ‘Kurosawa Mode’ that basically looks like an old Akira Kurosawa film). Sound effects are very realistic and satisfying whenever you slay your opponents. Clashing your sword with the enemy sounds great as well.

Musical scoring is excellent and always sets you in the mood depending on each situation. The music seamlessly shifts to a calm Japanese flute or Japanese guitar during stealth gameplay to loud Japanese drums when in battle. The game makes sure that the audio always enhances a scene in whatever it is trying to portray.

Graphics

The graphics of this game just looks visually amazing from the scenic areas of the mountain tops, forest areas with leaves falling around you, and to the grass fields, everything just looks stunning. Sunsets and sunrise show a vibrant yellow/orange hue while the bright moon of the evening really sets the mood. The lighting of this game is just spot on.

Whenever I travel to different areas of the map most of the time I always travel on horseback and seldom fast travel just to admire and appreciate the graphics and taking in the beautiful world that Sucker Punch created. The heads-up display of the game is very minimal to let you appreciate the view and graphics of each location. Even the waypoint aspect of the game when your roam the open world is just a wind blowing to point to you towards the direction you should go to. This alone makes you somewhat feel like you’re in a Japanese samurai movie.

Gameplay

Let me get this out of the way — stealth combat is subpar. It is so basic that it doesn’t even allow you to hide dead bodies so that it won’t be discovered by the enemy.

It is satisfying killing an enemy silently, but the game stealth mechanics don’t help you remain hidden as long as you want to be. Fortunately, what the stealth gameplay lacks, it makes up with its excellent combat mechanics.

Kurosawa Mode

Whenever you’re battling numerous enemies, it exactly feels like you’re in a scene in a Kurosawa movie. The fighting mechanics, for me, feels like a mixture of The Witcher 3, Batman: Arkham series, and Sekiro. The combat system just feels so great and satisfying that in every encounter, I find myself wanting to face the enemy head-on since it makes me feel like a lone skillful samurai, and every enemy you defeat just makes you feel really cool.

Whenever you encounter an enemy, the game gives you an option to do a standoff with your enemy. This lets you wait for an enemy to strike first so that you can perform a swift counterattack leaving your enemy dead — all while his comrades stand in shock of what just happened. I can’t stress this enough, it really makes you feel like a BADASS.

Camera angles in every fight are great as the shot is close enough to show the skillful maneuvers that your character makes, but far enough to see every enemy surrounding you.

I did encounter some camera problems, though, especially indoors with a wall or an object blocking the view of my character, and most of the time I die because of it. This problem is frustrating especially during combat as it can get chaotic and you rely heavily on the timing of your character’s deflect, dodge, and counterattacks to get out of difficult situations.

Character progression for this game is different from the traditional level-up system. Whenever you level your character up, there is no traditional stat progression system, but instead gives you new techniques that your character learns to be more efficient and effective during combat.

For example, you can have the ability to block or deflect unblockable attacks from tougher enemies or gain the ability to deflect arrows and many more. It’s a great progression system because you’ll never have the same problems as other games of wandering into an area with higher-level enemies that will just kill you in one strike. This way you will always have a fighting chance to survive every enemy encounter.

Enemies do get tougher as well and you do have to upgrade your armor and weapons to balance things out. But the game always feels balanced no matter how strong your enemies are or how advanced your character progression is in the game. Another great ability in the character progression system is learning new stances that are individually suited to deal with every enemy weapon type.

You also have a meter called Resolve that you can use to restore Jin’s health or to use for special ability strikes.

Side quests

It’s great that the game’s side quest is never dull or never feels like a chore as it has several different types of side missions. The first is the common side quests where you help random villagers. What I like about this is that it always has different scenarios and never just doing the same tasks as other games do when they recycle side quests. In Ghost of Tsushima, every side quest is something new and never recycled.

Another type of side mission is specific missions for supporting characters. This side mission offers character development for each supporting character compelling you to complete each and every one of them so that you learn more about your supporting characters in the game. Another example of this side quest is letting you find new armor or weapons. All common side quests typically reward you with charms that you can use as a passive ability for your character.

Collectibles

For this game, all collectibles are worth securing as each type of collectible can be used to improve your character aesthetics. An example of this is singing crickets. Whenever you collect singing crickets, a melody on your flute is added. Another example is collecting flowers that will unlock hats, bandanas, or color dye for your outfits. Whenever you discover a shrine, it will unlock a slot for your charms for you to equip them.

For other video games, I don’t even bother collecting because it’s simply not my play style. But for this game, I don’t mind doing so as the game gives you good rewards and it feels satisfying exploring and collecting them.

Final Thoughts

This game isn’t perfect, but it is no doubt the best samurai game I’ve ever played. The game has fantastic cinema highs that often left me with the same emotions I feel after every samurai film I watch. This is a great tribute to the Japanese culture that the developers are clearly trying to deliver.

Sucker Punch did a great job doing the last exclusive title for the PS4 and this is easily one of my top games for the PS4’s generation. From its story, its great progression system, and down to its combat mechanics, Ghost of Tsushima is a great game to end the PS4 era.

Again, if you want to feel like an unstoppable samurai badass then you should definitely get this game.

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Honda BeAT Premium review: Your everyday no-fuss scooter

Honda is currently the largest motorcycle manufacturer in the world and has always been known as one of the technological leaders in the two-wheel industry due to its racing history. When someone says Honda, you think of quality, reliability, and durability. So naturally, I had high expectations going in and reviewing this bike.

The Honda BeAT is one of the most affordable and sought out scooter lines in Asia and especially here in the Philippines. You will often see these plying the city’s roads as it is made for city traffic. There are currently three variants for the Honda BeAT and what we have here is the top-of-the-line Premium model. Who is this for? Read my review and find out.

READ: Smartscooter brand Gogoro opens first experience store in the Philippines

 

Design

When it comes to design, it looks just like your daily run-off-the-mill scoot. It has a stylish headlight that easily illuminates the road while its sharp-looking taillight also looks decent.

The seat is a grippy synthetic leather and the BeAT has a grab bar at the end of the pillion seat that’s of good quality. Its seat height is 740mm with a ground clearance of 149mm which is just right for daily rides on normal paved roads.

The 14-inch cast wheels also look great and I like that the tires are already tubeless.

As a scooter, I expected this to have a number of storage spaces because scooters are known for exactly that. Unfortunately, though, the BeAT’s storage space is smaller than the average but still decently sized.

You have pockets just below the handlebar with the right able to fit a bottle. There’s also a small hook to hang plastic bags or small groceries, for example.

And below the seat is 11 liters of storage space. Usually, this is where riders keep their helmets but sadly, a normal size helmet doesn’t fit here.

Features

There are not a lot of features on the Honda BeAT and that is expected for its class as an entry-level scooter.

Your instruments at the dash are basic. It has an analog speedometer, digital odometer, and a fuel gauge. It’s so basic that It doesn’t even have a Trip A and Trip B for recording your mileage.

However, a feature that I found extra useful was its green ECO light indicator that will help you get the most out of your fuel consumption. As long as it lights up, you know you’re running the engine in its sweet spot.

The BeAT is also equipped with an idle-stop feature for whenever you’re at a full stop. In five seconds of being stationary, the BeAT will shut down its engine and as soon as you pull the throttle, your engine will turn back on automatically. This should also help save on gas.

Furthermore, this scooter both has an electric starter and a kick starter. And with most Honda bikes, a kill switch to the engine is present whenever the side stand is down. It’s a good safety feature that I personally love about Honda bikes.

Specifications

The Honda BeAT is powered by a 110cc single overhead camshaft air-cooled single-cylinder engine equipped with Honda’s Enhanced Smart Power technology that promises safety, performance, and fuel efficiency.

It has 8.7hp and 9.21Nm of torque with an automatic tranny. The suspension comes with a telescopic fork in front and a mono-shock single-sided swingarm at the back.

You also get a single disc brake in front and a drum brake at the rear with no ABS or Anti-lock Braking System. However, it does have CBS or Combi Brake System. This means it only uses one brake lever to activate both front and rear brakes.

I found this new brake system odd at first, but I started to slowly appreciate it because of its convenience during heavy traffic of just using one hand when you need to brake frequently.

This scooter also has a handbrake that allows you to safely park your bike in an inclined area without the worry of your bike falling or sliding.

Performance

It commands an upright riding position which is comfortable and gives ample space for the legs.

Although one thing I noticed was that my feet do not fit in the footboard which is uncomfortable at times because my 11.5-sized shoes (US) were often slanted sideways while riding. So that’s one thing to consider if you have shoes close to my size.

When it comes to open roads, this scooter can only do so much as it only has an output power of 8.7 horses.

Testing its full speed while the center stand is on, I got a top reading of 110kph but on the road with me at 5’11” and around 200lbs, it goes up until 90kph.

However, the scooter is noticeably light and nimble as it only weighs around 93kg. Changing lanes is effortless as well as turning and performing U-turns. The shocks are on the softer side so the ride is as comfortable as it can get.

The BeAT flourishes as a city ride and is forgiving on bumps and potholes. It has enough torque to get ahead of the rest at traffic lights and the bike is narrow enough to squeeze through tight spaces like a breeze. It’s a perfect bike getting through city traffic especially in Metro Manila.

Honda claims that its gas consumption is around 60km/L. As I tested the bike without minding the ECO light, I clocked in at around 44km/L with up to 52km/L if I’m conscious about the ECO light indicator.

It’s not 60km/L but still good enough for everyday errands. Again, fuel consumption varies on the weight of the rider as well.

Pricing and final thoughts

With the price tag of PhP 70,400 for this top-of-the-line model, you get a no-fuss and efficient city scooter perfect for those on a budget. With traffic getting more and more congested in the metro and gas prices going up, this is an ideal everyday bike to have.

But if you are looking for performance and all the bells-and-whistles of a scooter bike, it might be better to check something else. This is a bare-bones bike that will get you from point A to point B easily.

It’s not the fanciest and most equipped scooter in the market but for beginners or even experienced riders who just want a quick scoot to go around the city, the Honda BeAT effortlessly does that. Additionally, this bike is assembled here in the Philippines so the price for servicing the Beat won’t be an issue.

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